Developing 2D Games with Unity: Independent Game Programming with C#

Jared Halpern

Learn crucial 2D-centric skills about scripting, dealing with image assets, animations, cameras, collision detection, and state management by following a tutorial of the Unity Engine. Building a functional 2D game will teach you useful game-architectural patterns, best practices, and how to modify Unity to your specifications in addition to the foundations.
Even though there are a lot of publications on using Unity to create 3D games, 2D games are the simplest industry for an independent developer to succeed in. In general, 2D games are more affordable to make, more doable for small teams, and more likely to be finished. 2D games are an excellent place to start if you’re passionate about gaming and want to make your own.

With its singular focus on 2D games and Unity’s constantly evolving 2D workflow, this book provides the resources indie game makers need to succeed. Using the newest capabilities available in Unity’s revised 2D workflow, basic ideas for creating 2D games are taught through a variety of independent game examples from the real world.

Discovering, purchasing, and selling games is now simpler than ever thanks to new all-digital distribution channels like the Nintendo eShop, XBox Live Marketplace, Playstation Store, App Store, Google Play, itch.io, Steam, and GOG.com. The time has never been greater to get creative, get your hands dirty, and create the game of your dreams: the golden era of independent gaming is upon us. Unity’s 2D Game Development Toolkit may help you get started.

What You Are Going to Discover
Explore in-depth subjects related to important 2D topics, like tile slicing, sprites, and the recently added Tilemap tool.
As you study, develop a functional 2D RPG-style game. Create an adaptable and expandable gaming framework by utilizing Unity-specific resources like as Prefabs, Cinemachine, and Scriptable Objects. Benefit from the simplified 2D workflow that the Unity platform offers. Install games on a pc Who Should Read This Book

Programming enthusiasts and seasoned programmers who want to learn how to create games without the support of a large firm.


  • Book: Developing 2D Games with Unity

  • Genres: Programming

  • Author: Jared Halpern

  • Published November 28, 2018
  • File Type: PDF
  • Total Pages: 398
  • Language: English
  • PDF Size: 15.5 MB


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